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Saturday, October 17, 2026
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Three Pokemon Games That Were Denied the Appreciation They Warranted

Following a vision of world peace courtesy of Pokemon Go, it's undeniable that the monster collecting franchise is about as ubiquitous gaming titles around. Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The persistent excitement surrounding trading card values ensures near-daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried by the hype of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Relaxed Precursor

Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Sure, there are small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release noted Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to running the game continuously. The streamer who operates the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

These poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


Given numerous mainline entries and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu

DH
The writer

David Harris

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on modern life.

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